rotate it and scale it to you liking and press the set smooth button in the edit area. Your Creation should have just popped up. Leave the settings how they are and press import. You can now open up blender, pull down the file menu, pull down the import menu from there and select Wavefront (.obj). obj in the same dir that you started out with. Deselect the Triangulate and Bake Deformations boxes and hit convert. fbx to so in destination format select OBJ (autodesk). We need to select what file type we are going to convert the. Repeating the steps we used to load the collada from spore in to the converter load the. ![]() fbx into blender so one more step is needed. fbx and placed theat fbx in the same dir as the dae. After it is done converting press the remove all button. Leave the Destination setting how they are and press convert. after selecting the file you will see something like this. To load your spore collada into the program click the add button the navigate to your collada file. As the names say the left panel is the files that you will be starting out with and the right is the files that it will convert the source files into. You will see two main panels, The panel labeled “source files” and the panel labeled “destination files”. Then Converting the FBX file into the final file.Īfter downloading and setting up FBX Converter run FBXconverterUI.exe. The FBX Converter works by Converting a file into a halfway. The tool that works well for the is the AutoDesk FBX Converter. Since you can not import the collada file directly into blender you need to convert it to a different format. Then it will print the directory that it exported to, it should be “My Documents/My Spore Creations/Creatures/(Creature Name)”. Open up the console inside spore by pressing ctrl-shift-C and type in “colladaexport”. So the first thing we must do is export your creation to a collada format 3d file. This Is the creation that i will use, the geckon If you see geckon in the tutorial file name it will be replaced your creation name when you export a creature. This tutorial assumes you have a good knowledge of blender and textures in blender. ![]() So i googled the problem and found a few forum posts on how to do it. I looked at the console a saw a bunch of goboly guck that i didn’t understand. After a moment a error came up the said “Error, see console for more info”. I exported a model and went and tried to import it into blender with the collada 1.4 script. If you use this command inside a creature editor or outfitter your creation will be exported to “My Documents/My Spore Creations/Creatures” as a collada (.dea) format 3d model.Īfter finding this i immediately wanted to try it out. After installing this patch if you open up the console (ctrl-shift-C) and look at the help menu there is a new command “colladaexport”. If any of you have the game spore there is a great new feature that comes with the 1.05 patch.
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